How many cars and drivers are there in the 24 Hours of Le Mans Virtual?
There are 50 cars in total across LMP and GT classes, the entries decided upon by “a committee representing both motorsport and esports”, bringing together “the best of racing teams and esports squads”. The reason there are fewer cars in the virtual event than the real one (there are normally around 62 cars in the real race) is to maintain server stability – the last thing the event’s organisers would want is a server that starts to melt under the strain…
As there are 50 cars there are 200 drivers, four per car (one more than the real race), with each team encompassing two sim racers or professional drivers and two professional drivers with International FIA licences. Each driver must race for a minimum of four hours in total up to a maximum of seven hours.
Car numbers for LMP will be between 1-50, while GT cars will be numbered 51-99, and a qualifying session on Friday 12th June will decide the grid.
What platform does the 24 Hours of Le Mans Virtual run on?
The virtual event uses the rFactor 2 platform, which allows night and day transitions (very important), multiclass racing and driver changes. The drivers can also make mechanical changes as they would in real life, tuning the suspension, gear ratios and aero packages, for example.
Is there damage, fuel and tyre wear in the 24 Hours of Le Mans Virtual?
Yes, cars can get damaged, run out of fuel and shred their tyres. A damaged car won’t run as well as one without, and worn tyres will increase lap times, so drivers will need to pit to refuel, repair and grab a fresh set of Michelins. The same race director, Eduardo Freitas, will be monitoring the race just as he does for every WEC event, and teams will have to observe the same flags, the same safety car rules and the same penalties as they would in the real-world event. For more information on the race, you can visit the dedicated 24 Hours of Le Mans Virtual website.
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Driver images courtesy of Motorsport Images.